{"author_name":"biag","cat":"LD #27","comments":[],"epoch":1377448440,"likes":2,"metadata":{"p_key":"39216","p_author":"biag","p_authorkey":"7808","p_urlkey":"74834","p_title":"v.05","p_cat":"LD #27","p_event":"LD27","p_time":"1377448440","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7808","us_name":"biag","us_username":"biag","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>v.05 is up! There is now random terrain, a population resource, a house building, and a GAMEPLAY MECHANIC.<\/p>\n <p><a href=\"https:\/\/rawgithub.com\/biag\/LD27\/8a6a7a66b40f9022fb01f803bffebbd20c0276e7\/index.html\">play v.05a here<\/a><\/p>\n <p>The way it works currently: you start with 1 population. Each house built gives you 2 population. You can only perform as many tasks per day as you have population. This means that now the game has some kind of scaling!<\/p>\n <p>&nbsp;<\/p>\n <p>Next up, I&#8217;m going for difficulty and a failure state in the form of food upkeep. The deadline is only six and a half hours away, so I&#8217;ve got to pick up the pace if I want something enjoyable before the end of the compo.<\/p>\n <p>&nbsp;<\/p>\n <p>EDIT: Updated from v.05 to v.05a; tooltips now show on most important things, giving you quite a bit more information. It also now takes one population to harvest a farm.<\/p>","time":"August 25th, 2013 11:34 am","title":"v.05"}