{"author_name":"Sithdown","cat":"LD #27","comments":[],"epoch":1377438900,"likes":0,"metadata":{"p_key":"39316","p_author":"Sithdown","p_authorkey":"23336","p_urlkey":"74934","p_title":"Refactoring and coffee time!","p_cat":"LD #27","p_event":"LD27","p_time":"1377438900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"23336","us_name":"Sithdown","us_username":"sithdown","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>&#8230;AAAAAAAAAAAAAAAAAAH!<\/p>\n <p>So, I figured after some sleep that &#8220;if I&#8217;ve been using everything as an object, why did I resorted to those ugly globals to keep track of each entity&#8217;s state and such? Oh clumsy me from three hours ago, you won&#8217;t be forgiven!<\/p>\n <p>Current code -as ugly as it is- is prettier than yesterday and more capable. Or, to say, I&#8217;ve added at last all those methods canvasengine didn&#8217;t provide. With this new system, everything can interact with every other entity (it could but won&#8217;t, because of time constraints).<\/p>\n <p>We have decided to change the winning conditions a little: Instead of doing one action to win the level, y0u can interact as much as you want for ten seconds, and if those decisions add up to the &#8220;being alive&#8221; motto, well, you succeeded!<\/p>\n <p>Every object\/character you use in one way or another will add x points to your score, relatively to the level difficulty an the object itself. We have decided to keep the character variety low: ~10 different entities (animated!).<\/p>\n <p>And that&#8217;s all for now; we are going to take a break somewhere where watching above means seeing the sky instead of a white ceiling. Fresh air, here we go! Tell us what you think on twitter: <a href=\"http:\/\/twitter.com\/numa1988\" target=\"_blank\">@Numa1988<\/a> (the ART) and <a href=\"http:\/\/twitter.com\/sithdown\" target=\"_blank\">@Sithdown<\/a> (code)<\/p>\n <p>&nbsp;<\/p>\n <p>P.S: Those are some of the characters <a href=\"http:\/\/twitter.com\/numa1988\" target=\"_blank\">@Numa1988<\/a> drew in slightly different poses (victory, frightened, dead):<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/curlygirlvictory.bmp\"><img class=\"alignnone size-medium wp-image-282992\" alt=\"curlygirlvictory\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/curlygirlvictory.bmp\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/runningboyupclose.bmp\"><img class=\"alignnone size-medium wp-image-282993\" alt=\"runningboyupclose\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/runningboyupclose.bmp\" \/><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/curlyboydead.bmp\"><img class=\"alignnone size-medium wp-image-283001\" alt=\"curlyboydead\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/curlyboydead.bmp\" \/><\/a>\u00a0<\/a>Yay for asset recycling!<\/p>","time":"August 25th, 2013 8:55 am","title":"Refactoring and coffee time!"}