{"author_name":"hamster_mk_4","cat":"LD #27","comments":[],"epoch":1377437640,"likes":2,"metadata":{"p_key":"39326","p_author":"hamster_mk_4","p_authorkey":"4265","p_urlkey":"74944","p_title":"Throwing in the towel","p_cat":"LD #27","p_event":"LD27","p_time":"1377437640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4265","us_name":"hamster_mk_4","us_username":"hamster_mk_4","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>My idea for this Ludum dare was to make Puzzle\/Stealth game where the player must sneak\/fight\/bluff their way through guards to get from point A to point B. The 10 seconds would be how long it takes your gun to reload. As an additional dynamic I wanted the enemy AI to recognize they had a gun pointed at them and back off. Thus allowing the player to defend themselves without shooting.<\/p>\n <p>Last night I got the game to a playable state (path finding, user input, line of sight) and I came to the conclusion that it is not fun. While I think I could finish a game with this in the remaining time, that game would also not be very fun. I like theme was but I was too ambitious in my implementation of it.<\/p>\n <p>I also spent way too much time working on 3d models that are too detailed for the distance viewed at:<\/p>\n <p>This is an in game screen shot:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen02.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen02-300x300.png\" alt=\"Screen02\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-282976\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen02-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen02-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen02.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>This is a better view taken with the unity camera of what the models actually look like.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen03.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen03-300x300.png\" alt=\"Screen03\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-282975\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen03-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen03-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen03.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>On the upside I have a Depth first search path finding algorithm written for unity that I can apply to future projects. I also have a better understanding of the unity animation controller.<\/p>\n <p>For those who are continuing I wish the best of luck. I look forward to seeing your brilliant interpretation of the theme. See you next Ludum Dare.<\/p>","time":"August 25th, 2013 8:34 am","title":"Throwing in the towel"}