{"author_name":"Dwel","cat":"LD #27","comments":[],"epoch":1377437100,"likes":0,"metadata":{"p_key":"39330","p_author":"Dwel","p_authorkey":"20286","p_urlkey":"74948","p_title":"Over 1.5 Days in","p_cat":"LD #27","p_event":"LD27","p_time":"1377437100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20286","us_name":"Dwel","us_username":"dwel","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>The deadline is approaching, however I&#8217;m somewhat content with my current progress. I only have 2 major things to do:<\/p>\n <ul>\n <li>Add Audio<\/li>\n <li>Gameplay Tweaking<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Aside from these two, there are countless of other minor things I can tackle as time permits. I&#8217;ve decided to still with the placeholder art I&#8217;ve been using for now, even though the chances are that I will not be able to change them by the deadline. The good new is that the placeholder art looks fine enough.<\/p>\n <p>On another note, I cannot stress how much I dislike Unity&#8217;s default UI system. It&#8217;s great for prototyping and crude functionality, it&#8217;s a real pain if you want to make it look pretty, at least from the perspective of an &#8220;art-deficient&#8221; person. I had to resort to some default buttons and gimmicks in the 2D Toolkit Unity plugin for my menus.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2013 8:25 am","title":"Over 1.5 Days in"}