{"author_name":"FacticiusVir","cat":"LD #27","comments":[],"epoch":1377430500,"likes":0,"metadata":{"p_key":"39379","p_author":"FacticiusVir","p_authorkey":"8404","p_urlkey":"74997","p_title":"And into the last quarter\u2026","p_cat":"LD #27","p_event":"LD27","p_time":"1377430500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8404","us_name":"FacticiusVir","us_username":"facticiusvir","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>&nbsp;<\/p>\n <p>The gameplay logic is all there; taking a bit of time to redo all the graphics and replace the programmer art. Spent at least five minutes mesmerised by my own parallax starfield background, which suggests I may need more sleep&#8230;<\/p>\n <p>Should have the graphics redone in an hour or two, then I have to package the below as a tutorial level, and add the random level generator. Unsurprisingly, I doubt I&#8217;ll get multiplayer working this weekend, but I&#8217;ll do that as a follow-up release.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/25\/and-into-the-last-quarter\/ld27-screenshot-4\/\" rel=\"attachment wp-att-282599\"><img class=\"alignnone size-medium wp-image-282599\" alt=\"LD27 Screenshot 4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD27-Screenshot-4-300x217.jpg\" width=\"300\" height=\"217\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD27-Screenshot-4-300x217.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD27-Screenshot-4-550x398.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD27-Screenshot-4.jpg 1296w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 25th, 2013 6:35 am","title":"And into the last quarter\u2026"}