“Stahlholz” Jam Entry finished

Finally we got there!  It is just a great feeling to finish a game such a short time! Unfortunately we must work on monday so we just finished now.

To show yoy what you will get:

You are welcome to play, rate and comment! Thanks for your time.

Greetings

Comments

bonsairobo
25. Aug 2013 · 09:37 UTC
Is this a proprietary tile engine? Perhaps written in OpenGL? I just thought I’d mention that I see vertical tears in your tilemap, which may be caused by failure to clamp texture coordinates (manually, in the shader) within a spritesheet. I’ve recently had this same problem and it bothered me so I just thought you might like to know.