“Stahlholz” Jam Entry finished
Finally we got there! It is just a great feeling to finish a game such a short time! Unfortunately we must work on monday so we just finished now.
To show yoy what you will get:
You are welcome to play, rate and comment! Thanks for your time.
Greetings
Comments
bonsairobo
25. Aug 2013 · 09:37 UTC
Is this a proprietary tile engine? Perhaps written in OpenGL? I just thought I’d mention that I see vertical tears in your tilemap, which may be caused by failure to clamp texture coordinates (manually, in the shader) within a spritesheet. I’ve recently had this same problem and it bothered me so I just thought you might like to know.