{"author_name":"Inertia","cat":"LD #27","comments":[],"epoch":1377420000,"likes":2,"metadata":{"p_key":"39466","p_author":"Inertia","p_authorkey":"7842","p_urlkey":"75084","p_title":"everyone else\u2019s game is better than mine","p_cat":"LD #27","p_event":"LD27","p_time":"1377420000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7842","us_name":"Inertia","us_username":"inertia","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/puu.sh\/4ao3u\" width=\"806\" height=\"628\" \/><\/p>\n <p>I&#8217;ve been gameplay-&#8220;complete&#8221; for a while now. I just need to make the final push to get the game polished, tweaked and adjusted, which is usually the bit I like to come back to after a few days. No such luxury here.<\/p>\n <p>the player controls the lavender-coloured particle-emitting square using the arrow keys. Movement is slidy &#8212; you keep moving until you hit something, be it a white square (a stationary obstacle), a blue pickup (adds seconds to the counter when collided with, vanishes, slides across the screen) or a yellow pickup (adds to the score). The numbers in the centre of the screen are time left and score. Time starts at 10.<\/p>\n <p>Hopefully you get the idea. I&#8217;d love suggestions, not that there&#8217;s time to implement them. I definitely need to fix the pickup-spawning function, which is only spawning on the left and top sides of the screen.<\/p>\n <p>Looking forward to seeing other people&#8217;s submissions!<\/p>","time":"August 25th, 2013 3:40 am","title":"everyone else\u2019s game is better than mine"}