{"author_name":"atomic_swerve","cat":"LD #27","comments":[{"author_name":"","time":"August 25, 2013 4:53 am","epoch":1377424380,"text":"Hah! Been there, my friend, I have been there. I like your aggressive scope. Some of my favorites have been the ones where I aimed for the moon and hit the sun instead. =) And it gets easier over time, trust me on this.","spam":"N"}],"epoch":1377418920,"likes":2,"metadata":{"p_key":"39470","p_author":"atomic_swerve","p_authorkey":"13374","p_urlkey":"75088","p_title":"This should be good night","p_cat":"LD #27","p_event":"LD27","p_time":"1377418920","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"13374","us_name":"atomic_swerve","us_username":"atomic_swerve","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>While I have gotten the full gameplay, level scripting, and much of the audio work (including music) completed, my graphics are still a disaster. Like, I&#8217;m not going to show you a screen shot. It&#8217;s still all planes and capsules, and with functionally 8 hours left (if I bother sleeping) I&#8217;m not sure how much I&#8217;m going to be able to get in the way of modelling, animating, and texturing done. The only reason I&#8217;ve put this aspect of the project off this long is that I have no practice or skill at it!<\/p>\n <p>That said, I&#8217;ll do my best so I can have no regrets. I&#8217;ll try streaming again tomorrow (<a href=\"http:\/\/www.twitch.tv\/atomic_swerve\">http:\/\/www.twitch.tv\/atomic_swerve<\/a>), hopefully the Nvidia updates I installed today will make my graphics more stable. Unfortunately, I&#8217;ve found that when my graphics driver crashes it takes Blender (and all my very possibly unsaved work) with it! I can&#8217;t avoid working with it any longer, though, I need to get something done graphically or the game is going to be super bland. My full to do list for the remainder of the compo:<\/p>\n <ul>\n <li>Create at least one human model and texture<\/li>\n <li>Create a giant hammer model and texture<\/li>\n <li>Create a running animation and an attack animation<\/li>\n <li>Finish recording audio for player character actions<\/li>\n <li>Use level scripting to create a few distinct stages<\/li>\n <li>Create at least a scoreboard GUI<\/li>\n <li>Add graphical diversity to the stages (colour at the very least)<\/li>\n <li>Possibly add some particle effects on hit<\/li>\n <li>Touch up audio (balance, remaster etc.)<\/li>\n <\/ul>\n <p>And of course the final step will be to learn how to export from Unity. If I have done it before, I certainly don&#8217;t remember how I did it&#8230;and I&#8217;ll want that done well in advance of the 30-minute mark, I imagine.<\/p>\n <p>&#8230;If I fall asleep right now, I am not going to wake up again until there&#8217;s only 6 hours left (oh god I am so tired why didn&#8217;t anyone warn me this would happen). I am debating trying to stay awake, but I have already seen consequences of my brain trying to work as tired as it is now. However, the hardest parts are done and most of what remains are brute-force trial and error tasks that just need time to be completed. I just realized I&#8217;m mulling this over publicly. I shouldn&#8217;t post this, it&#8217;s not like it&#8217;s live yet. This is just a stream of consciousness communication with myself, trying to rationalize staying awake for another ~12 hours. But you need to see it. Yes, you, fellow LD&#8217;s. You lured me into doing this, what with your excitement and hype. You&#8217;ve reduced me to passionately whining into a blog post about how passionate I am to work for a solid 36-ish hours to finish a game for the world to play. Yes I am staying up, you&#8217;ve convinced me. I&#8217;m too excited and scared after writing out that list. I hope you&#8217;re happy (yes you).<\/p>\n <p>I am really going to need a weekend after this is done, though. Man, can you imagine if you had to go back to work right after finishing your first Ludum Dare? Hah! I feel sorry for anyone that does.<\/p>\n <p>&#8230;Wait.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld27\/\" rel=\"tag\">LD27<\/a><\/p>","time":"August 25th, 2013 3:22 am","title":"This should be good night"}