{"author_name":"jglrxavpok","cat":"LD #27","comments":[{"author_name":"Gugu42","time":"August 25, 2013 3:58 am","epoch":1377421080,"text":"Good luck with your game, only 14 jours left","spam":"N"},{"author_name":"Gugu42","time":"August 25, 2013 4:03 am","epoch":1377421380,"text":"14 hours*","spam":"N"}],"epoch":1377417300,"likes":2,"metadata":{"p_key":"39482","p_author":"jglrxavpok","p_authorkey":"27499","p_urlkey":"75100","p_title":"Working hard on my game!","p_cat":"LD #27","p_event":"LD27","p_time":"1377417300","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"27499","us_name":"jglrxavpok","us_username":"jglrxavpok","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Spend all first day to think on which type of game I should make wasn&#8217;t much of a great idea&#8230;<\/p>\n <p>So at 8am (I&#8217;m in France :p), I started coding a game called &#8220;Defuse the bomb!&#8221; (I&#8217;m so innovating!), and in about 3 hours, I managed to do a complete working base for a &#8220;top-view 2D speed puzzle game&#8221;!<\/p>\n <p>Here&#8217;s a screenshot (sorry, the art is still temporary for levels\/scissors, and I&#8217;m alone to do all the work):<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/DefuseTheBomb.png\"><img class=\"alignnone size-medium wp-image-281919\" alt=\"DefuseTheBomb\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/DefuseTheBomb-300x236.png\" width=\"300\" height=\"236\" \/><\/a><\/p>\n <p>The goal is to defuse the bomb (obvious) with the scissors. Get the scissors, go back to the bomb and level complete!<\/p>\n <p>The levels are pretty simple to build. A .png image for displaying and another to set spawn of bomb\/player\/scissors and collision mask.<\/p>","time":"August 25th, 2013 2:55 am","title":"Working hard on my game!"}