ALMOST there
I’ve made quite a bit of progress this evening. The game has five levels, each ten seconds long; each level has different enemies (that will eventually act differently, but right now they all have the same behavior, because time); you can capture them (by shooting) or freeze them in place (which also freezes time for an interval). To do:
– Track player conduct and make the final boss change form according to it
– Make the player lose all captured monsters when hit
– Sound
– Music
– Misc. polish stuff
Here are some VINES:
