{"author_name":"Ian Small","cat":"LD #27","comments":[],"epoch":1377407340,"likes":0,"metadata":{"p_key":"39560","p_author":"Ian Small","p_authorkey":"25010","p_urlkey":"75179","p_title":"Version 0.0.0.2 of our \u201cexplosive shuffleboard\u201d game","p_cat":"LD #27","p_event":"LD27","p_time":"1377407340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25010","us_name":"Ian Small","us_username":"keeper","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So we&#8217;ve been working on developing what we referred to as an &#8220;explosive shuffleboard&#8221; game. Man did we have some calamities. Both programmers had computer issues, with one reinstalling unity3d and monodevelop to cure a debugger crash, and the other full on having their laptop eat drivers, settings and finally windows fonts (note: manufacturer recovery tools are not always the safest things in the world&#8230;). Other than that, we are steaming ahead and should have something bare bones, though probably no show stopper.<\/p>\n <p>Ostensibly a missile commander game, but where the player sends out countermeasures by a shuffleboard style pointer movement, which then explode ten seconds later.<\/p>\n <p>Inspired by a concept of \u00a0<em>&#8220;Tower defence where you&#8217;re defences only last ten seconds&#8221; <\/em>the game core mechanics are finally starting to come together and the possible extra features will be considered soon. We&#8217;re hoping for different incoming attack patterns and possibly different counter measure types. Art assets are in production, so all current displays are grey boxed.<\/p>\n <p><a href=\"http:\/\/www.kongregate.com\/games\/IanTSmall\/explosive-space-shuffleboard\">Second Release Version on Kongregate<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2013 12:09 am","title":"Version 0.0.0.2 of our \u201cexplosive shuffleboard\u201d game"}