Screenshot Update

Made some progress and game mechanics are coming into place (thank goodness because I had no idea where to go with it :P)

The game is shaping up to be more of a “puzzle” type of game instead of the “action”-y game that I had planned on. The player gets 10 seconds to kill all enemies in the level but every enemy you kill gives you a little more time to finish the level, so on the more complicated levels strategy comes into play.
screenshot2

screenshot

 

Going to grab a short nap and get back to work! LUDUM DARE! ๐Ÿ˜€