Day 2! A Day of Cliches!
I may have gone overboard on the style I decided on as I was falling asleep last night. Hacking! That’s clearly a lot better than anything else I could possibly do with a real-time block battle game. (What is that anywho?)
In any case, today was quite productive. I was able to finish up the core mechanics of the game, implement multiplayer with matchmaking, single player with a really, really dumb AI and iron out a lot of the bugs. Tomorrow is looking like it will be a mostly polish day, but I’ve got a long list of things left on the TODO. If I can get through those before tomorrow evening, I’ll be one happy camper. One of the big things yet to figure out is the name for this game. If anyone has any suggestions, please let me know in the comments!
Have an updated screenshot:
