Ten Seconds of Thrust…

considering…

I’ve only had a couple of hours to work on the game today it’s not too bad.

got a basic tile set and sprite created…

basic tiles, sprite, and level setup...

basic tiles, sprite, and level setup…

good thing Stencyl is pretty easy to import an set these things up or there would be now way I’d have anything done in time…

now…

onto the game engine…

several hours later…

ok, have basic level with ship and physics…

but now it’s 4am…

 

don’t see getting everything i’d like to get done before deadline

todo…

Main rocket thrust countdown timer…

integrate storyline into game…

(Solar Flare 3min away… due to fuel leak you only have 10 seconds of  main engines burn…)

rescue yourself and the ship, as many crew as you can, and get under ground before you all get irradiated…

here is the basic level, tested with collision detection and physics working…

MoonCaveForSafety

sleep now… and try and do a couple of hours of finishing touches tomorrow before 6pm Sunday deadline..

 

-L