{"author_name":"OldPeculier","cat":"LD #27","comments":[{"author_name":"ign","time":"August 24, 2013 10:02 pm","epoch":1377399720,"text":"For me Nape Framework for ActionScript3 was more clear and useful!","spam":"N"}],"epoch":1377399660,"likes":0,"metadata":{"p_key":"39616","p_author":"OldPeculier","p_authorkey":"25979","p_urlkey":"75235","p_title":"Box2DActionScript\u2014What Would I Do Without It?","p_cat":"LD #27","p_event":"LD27","p_time":"1377399660","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"25979","us_name":"OldPeculier","us_username":"oldpeculier","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m just using one library for my time-travelling 10-second game: Box2D, the Actionscript version. I had not used Box2D before this weekend, and I must say I&#8217;m pleased and impressed. It&#8217;s not vastly dissimilar to Chipmunk, which I&#8217;m more familiar with. I prefer some things about Chipmunk, but on the whole I find the object oriented interface to Box2D more to my liking. If I were working in C++ I&#8217;d compare the two based primarily on performance, but with a Flash game performance is never a huge ambition. If it&#8217;s good enough, it&#8217;s good enough. So the interface, the ease of learning\u2014these things start to matter a lot. And Box2D has served very well in that regard.<\/p>","time":"August 24th, 2013 10:01 pm","title":"Box2DActionScript\u2014What Would I Do Without It?"}