Slow going..
I’ve started making some actual project after being distracted by various things for most of the evening.
I know it doesn’t look like much, but there’s a real game here, I swear!
At this point I have logic to generate an arbitrary number of shapes of random sizes, in random positions which don’t ever overlap each other. One tricky bit was generating square which fit within a circle of a given radius so I can stick with circle collision for all shapes.
Some actual gameplay will come next, but that might have to wait until the morning. We’ll see how much longer I can stay awake!
