The guards have a will of their own

Yep. That’s right. I think this is the very first game I’ve implemented “AI”, without it being totally dumb.
So here’s how I program the AI for my guards:

2013-08-25-041232_2646x1024_scrot

Those arrows and words are instructions for them. So for instance, if a guard stands on a tile marked as RAND, he will act randomly (choosing random directions, for random distances). If he stands on an arrow, he will move to the direction pointed by the arrow.

This way I’ll be able to control how guards react, and make better level designs.

A new version is up, at the same usual place. Go test it, and give me that delicious feedback of yours. (The QR code is clickable).

http://bit.ly/the_thief

http://bit.ly/the_thief