{"author_name":"atrodo","cat":"LD #27","comments":[],"epoch":1377391620,"likes":0,"metadata":{"p_key":"39676","p_author":"atrodo","p_authorkey":"17766","p_urlkey":"75295","p_title":"Ludum Dare After Dark","p_cat":"LD #27","p_event":"LD27","p_time":"1377391620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17766","us_name":"atrodo","us_username":"atrodo","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So initially, it looked like I wasn&#8217;t going to be able to participate at all. Luckily, I decided to just stay up all night and try and crank something out. I&#8217;ve been kicking around a game idea all day, so I think I have an idea worked out. It took longer than I wanted, but I have my dev environment setup with fission_engine and I&#8217;m ready to start to crank out some code. So let&#8217;s plan out what needs to be done for &#8220;Ten Second Evasion&#8221;:<\/p>\n <ol>\n <li><del>Setup fission_engine<\/del><\/li>\n <li>Setup action holding area<\/li>\n <li>Setup action grid<\/li>\n <li>Make actions movable into grid<\/li>\n <li>Setup goal view<\/li>\n <li>Define a goal<\/li>\n <li>Check that goal is met<\/li>\n <\/ol>\n <p>Then there&#8217;s probably more that I&#8217;ll figure out as I flesh more of this out.\u00a0 It should be an interesting night.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-27\/\" rel=\"tag\">LD #27<\/a><\/p>","time":"August 24th, 2013 7:47 pm","title":"Ludum Dare After Dark"}