Ludum Dare 27 – Day 1

So 24 hours are up, I already have a functional game, one can check out the project here . Screen Shot 1

This is my first deep delve into libGDX and I can say I’m honestly impressed by the level of freedom it has given me, but not having to worry about the state machines that I generally forget to prepare before this.

My initial Idea was that of a space race between you and light, i though it was clever to race to a distance of 10 light-seconds… but as i realized at around noon was going that fast was not an option, that i should have taken advantage of, in particular the star field effect i had created became a mess at those speeds.  So i re-purposed my work to be a top down space flight game, where one needs to avoid obstacles, and collect fuel. The premise itself is that the rocket only has enough fuel for 10 seconds, each fuel can only gives you 10 more seconds to survive. The longer you last the more obstacle appear.

Right now I have passable sprite and the game for what is is functions nicely, I am going to sleep soon with the thought of only needing to do sound in the morning, which if you have seen my previous project, I have never done.

Hoping for an smooth finish.

Peace