{"author_name":"Velro","cat":"LD #27","comments":[],"epoch":1377388860,"likes":0,"metadata":{"p_key":"39705","p_author":"Velro","p_authorkey":"25399","p_urlkey":"75324","p_title":"Time Siggy and Ticker","p_cat":"LD #27","p_event":"LD27","p_time":"1377388860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25399","us_name":"Velro","us_username":"velro","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>My timer feels pretty hacky, but I don&#8217;t need anything super precise. The precision will already be too high for humans to react in sync with it. I spent over an hour trying to get a Textfield in for player submitted parameters. Guess it&#8217;ll just be a &#8220;Campaign.&#8221; I spent a while trying to find sample suites. Looks like my best bet will be freesound.org. I&#8217;ve got time signature displays working, with BPM calculating as well. I&#8217;ll be adding both in text to the HUD before I dive into the sounds.<\/p>\n <p>&nbsp;<\/p>\n <p>7\/8 \u00a0 \u00a0\u00a0 Full-Screen actually looks okay, even though I&#8217;ve hardcoded all the texture sizes. The resolution on my laptop isn&#8217;t 1920 X 1080 so it might get hairy there.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/781.png\"><img class=\"alignnone size-medium wp-image-280549\" alt=\"78\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/781-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/781-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/781-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 24th, 2013 7:01 pm","title":"Time Siggy and Ticker"}