{"author_name":"Dwel","cat":"LD #27","comments":[],"epoch":1377388500,"likes":0,"metadata":{"p_key":"39710","p_author":"Dwel","p_authorkey":"20286","p_urlkey":"75329","p_title":"1 Day Later \u2013 Check In","p_cat":"LD #27","p_event":"LD27","p_time":"1377388500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20286","us_name":"Dwel","us_username":"dwel","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>One day down, a couple of hours left to go!<\/p>\n <p>So far I&#8217;ve managed to finish everything gameplay related. The game is playable from start to finish, altough crude in some places (menus especially).<\/p>\n <p>My current list of priorities is:<\/p>\n <ul>\n <li>Tweak and polish the gameplay a little, check for bugs<\/li>\n <li>Add sounds<\/li>\n <li>Severely improve the presentation (menus, intro, a help menu)<\/li>\n <li>Severely\u00a0improve the aesthetics<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>My biggest fear is that I will not be able to change much in terms of art, however I hope to make it work with the placeholders I&#8217;ve been using.<\/p>","time":"August 24th, 2013 6:55 pm","title":"1 Day Later \u2013 Check In"}