{"author_name":"MrBlade","cat":"LD #27","comments":[{"author_name":"","time":"August 24, 2013 6:54 pm","epoch":1377388440,"text":"Sounds good for just a few weeks of experience! Keep at it and good luck!","spam":"N"}],"epoch":1377388140,"likes":1,"metadata":{"p_key":"39712","p_author":"MrBlade","p_authorkey":"23232","p_urlkey":"75331","p_title":"Update #3: (LD27)","p_cat":"LD #27","p_event":"LD27","p_time":"1377388140","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"23232","us_name":"MrBlade","us_username":"mrblade","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Alright! The real game is starting to take shape! I have four semi-done levels, \u00a0tutorial, credits, menu. It is looking good! I just need to do bug fixes and other stuff.<\/p>\n <p>&nbsp;<\/p>\n <p>Some changes:<br \/>\n -I am using &#8220;10 seconds&#8221; as an action counter. Every action you do adds one to the seconds, 10 seconds each level, etc.<br \/>\n -It is getting hard to do levels in text, because I am worried the user will &#8220;forget something&#8221; because I am not doing graphics.<\/p>\n <p>Not bad for two or three weeks of learning C++, eh?! Hahaha. Best of luck guys.<\/p>\n <p>~Blade<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/10-seconds\/\" rel=\"tag\">10 seconds<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld27\/\" rel=\"tag\">LD27<\/a><\/p>","time":"August 24th, 2013 6:49 pm","title":"Update #3: (LD27)"}