Slow progress
What else is new?
This time though, it’s because I’ve had some kind of respiratory complaint for the past month and it saw fit to remind me of its presence today. I spent most of the past 24 hours in bed or not in an ideal state to work on a game, and got pretty much no concrete work done up until an hour ago. As of now, though, I have a serviceable chessboard and data structure for representing it.
The bright side is that I have a pretty clear idea of how to proceed from here, both in design and implementation terms, which I think puts me at an advantage over my past LDs. I’ll just have to hope the malaise doesn’t flare up again.
Oh, I’m also renaming my game Psychic Speed Chess. It alliterates a little better and I have some fun stylistic ideas, though I’m going to make sure the game is fully playable before I start trying to make it snazzy.
