{"author_name":"Senevri","cat":"LD #27","comments":[],"epoch":1377386280,"likes":0,"metadata":{"p_key":"39727","p_author":"Senevri","p_authorkey":"25313","p_urlkey":"75346","p_title":"Saturday done","p_cat":"LD #27","p_event":"LD27","p_time":"1377386280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25313","us_name":"Senevri","us_username":"senevri","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I have some technical problems, so I&#8217;m hoping I&#8217;ll make it.<\/p>\n <p>I was actually hoping I would be doing mostly content-creation at this point. I got into a nice rhythm with the screen recording thing, too. Might be interesting.<\/p>\n <p>Virtualdub automatically figured out how \u00a0to append all the separate recording segments, which was cool.<\/p>\n <p>At one point I completely broke the code, and had to regress a bit. Fortunately, \u00a0I always start with a Git repository.<\/p>\n <p>I&#8217;d really hope to be working on some arts &#8211; a strong point of mine, I think &#8211; at this point ,but instead I&#8217;m running with simple coder art right now.<\/p>\n <p>It has it&#8217;s charm, too.<\/p>\n <p>For a while it threatened to go tower defense, but I avoided that. Me and XNA can manage, but we don&#8217;t really get along all that well. :\/<\/p>\n <p>I kind of like the engine, though &#8211; rendering sprites on quads, so I can rotate, scale, translate etc. them, as I wish.<\/p>\n <p>Goal is putting in some sound effects and music, too, just to put BFXR and AudioSauna through their paces, but we&#8217;ll see. Tick tock&#8230;.<\/p>","time":"August 24th, 2013 6:18 pm","title":"Saturday done"}