{"author_name":"WWYDT","cat":"LD #27","comments":[],"epoch":1377386040,"likes":2,"metadata":{"p_key":"39730","p_author":"WWYDT","p_authorkey":"0","p_urlkey":"75349","p_title":"Finished terrible graphics, not time to start coding\u2026","p_cat":"LD #27","p_event":"LD27","p_time":"1377386040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>After starting Ludum Dare eight hours late, I worked on one character sprite.\u00a0All of this time, I was working on just one sprite. Warning: Terribad graphics ahead!<\/p>\n <p>&nbsp;<\/p>\n <p>All I stood firm on was the fact that the game would be a top-down game. So I created an 8-way character with three walking frames in each direction.\u00a0First, I drew a rough animation on my DSi using Flipnote Studio (free and really awesome!). It took about an hour, and the results were:<\/p>\n <div style=\"width: 266px\" class=\"wp-caption alignnone\"><img alt=\"\" src=\"http:\/\/i.imgur.com\/DchwFXm.gif\" width=\"256\" height=\"192\" \/><p class=\"wp-caption-text\">The rough animation from Flipnote Studio on the DSi.<\/p><\/div>\n <p>After that, I went to my 3DS and fired up Colors! 3D. Using Colors! 3D, I took a photograph of each frame from the DSi Flipnote Studio, and I used that photo as a background for drawing each sprite. I colored it in with the worst colors imaginable. The resulting sprite sheet has been scaled to 1024&#215;1024 and looks like:<\/p>\n <div style=\"width: 394px\" class=\"wp-caption alignnone\"><img alt=\"\" src=\"http:\/\/i.imgur.com\/X4THb3S.png\" width=\"384\" height=\"384\" \/><p class=\"wp-caption-text\">The resulting sprite sheet. I did not see it animated yet. For this blog post, I scaled it down to 384&#215;384.<\/p><\/div>\n <p>I did not think at all about what the character was going to be like, but I started drawing with these desires in mind:<\/p>\n <p>1) I wanted a chibi character because it would fit the perspective well. I was not intending for it to be a child, but it kind of came with the chibi. That failed because when I scaled the image to fit into a POT box, stretching the character to 128&#215;256, the proportions became more normal&#8230;<\/p>\n <p>2) For some reason, I wanted twin pigtails similar to\u00a0<a title=\"She looks nothing at all like what I drew...\" href=\"http:\/\/i.imgur.com\/OZU2oTP.gif\">Meredy from Tales of Eternia<\/a>. That made the character look distinctive&#8230; and also a girl.<\/p>\n <p>3) I wanted to make the character have purple\/red skin so she&#8217;s not similar to any nationality. (I didn&#8217;t want her to be white because pretty much every game character is white, and I didn&#8217;t want her to be black because I&#8217;m black and didn&#8217;t want to create someone in my image at this time.) But that too failed, and she&#8217;s dark skinned anyway. Oddly, that adds another similarity to Meredy&#8230;<\/p>\n <p>Ugh&#8230; So much time spent on drawing the character, which sucks anyway, and now I&#8217;m spending time writing about her. I must move on to coding now!<\/p>","time":"August 24th, 2013 6:14 pm","title":"Finished terrible graphics, not time to start coding\u2026"}