An idea in pictures

Twitter has been my friend, been much easier to post there while rolling off ideas during the past few hours.

I spent most the day at Insomnia playing Starbound, totally no regrets there, so have only really started putting concrete ideas together in the past few hours.

Anyhow, these three screens should show what I’ve got:

picker
Character Select ^

conversation
Encounters, Decisions ^

event_log
The story yet to be told ^

Keeping a grey background at the moment so I can break things up into assets, make the bits transparent, and hopefully later drop a background texture in.

So the idea is a medieval story, told in 10 seconds. The player has that time to pick their choices through the game. That means they’ve gotta be quick. At the end they can review their decisions and it’ll read off as a story. That is. What will make it interesting, I hope, is the the trade off between decisions and stories. I guess the game will be a form of top-trumps; choices will have different success or fail conditions based on how much Land, Gold, or Followers you have. So heading off against a preist, for example, might depend on how many followers you both have. From the player’s perspective, it should be dead simple to play, but several attempts will be needed to tease out the mechanics of the game and learn what the most effective choices are at any given point.

That’s the plan, I think. Sleep again.

Comments

24. Aug 2013 · 23:20 UTC
That looks really cool! Hoping you get enough time to polish it!