{"author_name":"N0_Named_Guy","cat":"LD #27","comments":[],"epoch":1377384600,"likes":0,"metadata":{"p_key":"39747","p_author":"N0_Named_Guy","p_authorkey":"5344","p_urlkey":"75366","p_title":"Thief Progress","p_cat":"LD #27","p_event":"LD27","p_time":"1377384600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5344","us_name":"N0_Named_Guy","us_username":"n0_named_guy","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So, I&#8217;ve changed the way our baddies (and anti-hero) look like. I decided to drop the whole 16-bit colors thing.<br \/>\n Here&#8217;s a screenshot:<\/p>\n <p><img alt=\"2013-08-25-013400_2646x1024_scrot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/2013-08-25-013400_2646x1024_scrot.png\" \/><\/p>\n <p>I&#8217;ve now been working on improving the framerate (by for instance drawing the tilemap layer onto an offscreen canvas for later usage) and fixing little bugs.<\/p>\n <p>Before I delve any deeper and leave off to level design and a bit more of artificial intelligence for the guards, I want to check if this little prototype (as it is now) works well on everything that claims to support HTML5.<\/p>\n <p>Here&#8217;s the link:<\/p>\n <div style=\"width: 160px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bit.ly\/the_thief\"><img alt=\"http:\/\/bit.ly\/the_thief\" src=\"http:\/\/bit.ly\/the_thief.qrcode\" width=\"150\" height=\"150\" \/><\/a><p class=\"wp-caption-text\">http:\/\/bit.ly\/the_thief<\/p><\/div>","time":"August 24th, 2013 5:50 pm","title":"Thief Progress"}