{"author_name":"hamster_mk_4","cat":"LD #27","comments":[],"epoch":1377381480,"likes":1,"metadata":{"p_key":"39791","p_author":"hamster_mk_4","p_authorkey":"4265","p_urlkey":"75410","p_title":"Curse Unity Animator","p_cat":"LD #27","p_event":"LD27","p_time":"1377381480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4265","us_name":"hamster_mk_4","us_username":"hamster_mk_4","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Having Just learned the new Unity3d Animator state system, I find my self spending way too much time on fancy animations that I can blend together. This is not helping me get the core mechanics done. I blame any failure on my game not being interesting on Unity being too awesome to play around in.<\/p>","time":"August 24th, 2013 4:58 pm","title":"Curse Unity Animator"}