{"author_name":"brgarnet17","cat":"LD #27","comments":[],"epoch":1377379500,"likes":3,"metadata":{"p_key":"39811","p_author":"brgarnet17","p_authorkey":"24754","p_urlkey":"75430","p_title":"End of Day Update \u2014 Hot Dawg Dash","p_cat":"LD #27","p_event":"LD27","p_time":"1377379500","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"24754","us_name":"brgarnet17","us_username":"brgarnet17","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Time to reveal my game concept, right? It is&#8230; a hot dog eating competition game!! I decided this would be a funny theme to do, since the sport has apparently taken off in the last several years. That and the fact that I was hungry when I chose the theme probably are the main reasons for the theme choice. The goal: eat as many hot dogs as you can before 10 seconds is up.<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_279805\" style=\"width: 210px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Hot-Dawg-Dash-reveal.png\"><img class=\"size-medium wp-image-279805\" alt=\"It's a dawg eat dawg world out there.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Hot-Dawg-Dash-reveal-200x300.png\" width=\"200\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">It&#8217;s a dawg eat dawg world out there.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>After the first day of programming,\u00a0I have completed the following tasks:<\/p>\n <ul>\n <li>basic eating and drinking animation completed<\/li>\n <li>choking enabled (if the player eats too fast or too much at once)<\/li>\n <li>basic countdown clock (10 second limit)<\/li>\n <li>basic graphics for animation created<\/li>\n <li>basic GUI meter for hot dogs eaten during course of game<\/li>\n <\/ul>\n <p>This may not seem like much, but that is exactly what I wanted. Since I am close to beginner to these types of competitions, I decided early (especially with the theme that Ludum Dare ended up being this year) that I would have a small game for the sake of quality over quantity. Though this approach sounds simpler, it is just about the same amount of work either way (maybe more)<\/p>\n <p>I also decided to do the jam so that I could take tomorrow off. I do better in these things with caught up sleep and rest on all levels. Tomorrow night, I resume with my to-do list:<\/p>\n <ul>\n <li>enable the clock to start on button push<\/li>\n <li>store best score of player locally for high score<\/li>\n <li>animate body of character<\/li>\n <li>crowd background?<\/li>\n <li>format GUI letters and numbers<\/li>\n <li>format boxes and background around GUI output<\/li>\n <\/ul>\n <p>Well, that is it for me. Signing off for today, but I will be back Sunday night. Until then, good luck and Ludum Dare!<\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2013 4:25 pm","title":"End of Day Update \u2014 Hot Dawg Dash"}