Food Court Hell – Demo 1

Time for some beta testing! I’ve released my first demo of Food Court Hell. Right now it’s really just a prototype but all I need to do is add more enemy types, tweak some things, and change the images from just blocks to actual art.

demo1

The Goal of the game is to survive as long as possible, and to get a high score. Score right now is determined by kills and mana pickups only but I might add a bit of a score for each wave reached.

Play now!

See below the cut for controls and more info!

Mana: Mana doesn’t do anything at the moment other than increase your score, it’s a blue circle

Powerups: Powerups affect your movement speed, bullet damage, how many bullets you can shoot at a time, and more! All powerups display as a blue box right now. No powerups will affect your experience in a negative way.

Enemies:

RoboNoob: Displays as an orange box. Can only melee attack. 1 HP.

RoboScrub: Displays as a Pink box. Has the power to shoot 1DMG bullets and melee attack. 3HP.

Controls:

To move, use wasd. To shoot, click where you want the bullet to go.

I’d appreciate it if you let me know if you find any bugs or if something acts kind of weird. I would really love your input as it will help me adjust the game to be more fun. Also, let me know what your high score is!

Comments

24. Aug 2013 · 21:51 UTC
That’s pretty fun
coreym1988
24. Aug 2013 · 21:55 UTC
I just got done playing your game and my first impressions are that it’s pretty fun. I think I got a score of like 250 or so. One of the things that I think might make the game more enjoyable would be to modify the player’s shooting mechanics a bit. When you start you get one bullet on screen at a time that moves at a snail’s pace. If you miss, you have to wait several seconds to shoot again. This also means that in later stages, all you have to do is mash the mouse button as fast as you can and mow down enemies like it’s nothing.