{"author_name":"HeyChinaski","cat":"LD #27","comments":[],"epoch":1377378600,"likes":1,"metadata":{"p_key":"39823","p_author":"HeyChinaski","p_authorkey":"11211","p_urlkey":"75442","p_title":"A long day","p_cat":"LD #27","p_event":"LD27","p_time":"1377378600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11211","us_name":"HeyChinaski","us_username":"heychinaski","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><img class=\"alignnone size-large wp-image-279470\" alt=\"screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screen2-550x490.jpg\" width=\"550\" height=\"490\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screen2-300x267.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screen2-550x490.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screen2.jpg 668w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>I decided to go with a different technology than my usual Java2D applet game. \u00a0I was tired of the performance and sound issues that would always appear at the last minute.<\/p>\n <p>I spent most of the time today trying to implement a platform game using Panda3D but I couldn&#8217;t get satisfactory results from the collision utilities. \u00a0The camera and the player would jitter all over the place. \u00a0The player wouldn&#8217;t slide off the platforms nicely, whatever combination of solids I tried. \u00a0Perhaps I should have spent more time with the engine before this weekend. \u00a0At the very least I could have learned that what I&#8217;m trying to achieve isn&#8217;t feasible.<\/p>\n <p>Having wasted half the day on Panda3D I switched to javascript and canvas. \u00a0This comes with its own issues of course. \u00a0Pixel art looks awful when scaled and there doesn&#8217;t seem to be a way of avoiding the interpolation that takes place short of prescaling all images. \u00a0So I&#8217;m using larger vector based graphics drawn in Inkscape and exported as pngs. \u00a0You can see the results above.<\/p>\n <p>I am a little behind but I have a working mechanic, working collision, a conceit that fits the theme and I&#8217;m fairly happy with the graphics I&#8217;ve clumsily cobbled together so far. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2013 4:10 pm","title":"A long day"}