Hackfield 2nd post: update & to-do list
Every gameplay element is finished. The only important work to do is to create more difficulty levels with various unique features. I don’t think that the original 100-level plan is gonna be made. Even reaching lvl20 seems to be a bit hard. However, I have experienced in Doom mapping that I make thing either too easy or too hard, so I’m gonna think it over again. Ten levels of difficulty seems to be fair.
The most of the remaining work is related to the interface: HUD design, some simple menus, story and tutorial. I won’t be disappointed if it fails anyway, because the game is good enough already to submit, if it’s necessary.
PS.: an important aspect I’m thinking on that color is gonna be changed in every 5th level, because this amount of blue makes my eyes seriously tired. Red would be worse, I know, but this one is also not a perfect final solution. Feel free to tell, which color would be the best in this aspect.
PPS.: terribly sorry for the lack of gameplay video! I can’t do it because of my sh*tty Internet connection. That’s why I also didn’t make a livestream about editing.
