{"author_name":"sellsword","cat":"LD #27","comments":[],"epoch":1377378300,"likes":0,"metadata":{"p_key":"39828","p_author":"sellsword","p_authorkey":"21619","p_urlkey":"75447","p_title":"so, now what","p_cat":"LD #27","p_event":"LD27","p_time":"1377378300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21619","us_name":"sellsword","us_username":"sellsword","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So I&#8217;ve got some basic stuff down, not really sure where I want to go from here.<\/p>\n <p>I&#8217;m kinda stalled on group selection, so I think I&#8217;m going to put it off for later. It&#8217;s more of a quality of life feature than anything else.<\/p>\n <p>I could do collision handling, but I&#8217;m not entirely sure I want collisions yet.<\/p>\n <p>Factories need to come in at some point. Currently, there isn&#8217;t a way to add new dudes to the game or add dudes in an intelligent way<\/p>\n <p>Combat has to go in at some point as well.<\/p>\n <p>Also, an AI. I&#8217;d like to have it be 2 player but I think I&#8217;m going to save that for when the game is mostly done.<\/p>\n <p>Think I&#8217;ll do factories and a notion of ownership, then move into collisions.<\/p>","time":"August 24th, 2013 4:05 pm","title":"so, now what"}