{"author_name":"agmcleod","cat":"LD #27","comments":[],"epoch":1377377460,"likes":0,"metadata":{"p_key":"39836","p_author":"agmcleod","p_authorkey":"15813","p_urlkey":"75455","p_title":"Where I\u2019m at","p_cat":"LD #27","p_event":"LD27","p_time":"1377377460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15813","us_name":"agmcleod","us_username":"agmcleod","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Well I haven&#8217;t made a post yet, so here it is. I&#8217;m working on a game that still involves darkness + the 10 seconds for a mechanic. <\/p>\n <p><img src=\"https:\/\/pbs.twimg.com\/media\/BSd9xRkCYAIgPqZ.png\" width=\"599\" height=\"402\" class=\"alignnone\" \/><\/p>\n <p>The idea here is the game is completely black. You can however trigger a flash light to light things up for 7 seconds. After 3 more seconds you may light it again. You need to collect all the coins and make it to the door.<\/p>\n <p>So far I have the light mechanic and coin collection working, next on the list is traps &amp; enemies :).<\/p>","time":"August 24th, 2013 3:51 pm","title":"Where I\u2019m at"}