Update after day 1

Hello there ๐Ÿ˜‰

So, we’re done for today – well, at least us, the developers. The artist’s got some stuff to get finished before going to bed.

 

We didn’t post anything today – not even what the game’s gonna be – so here’s the latest (yet only) update we have to share with you. Let’s talk about the idea and some background we had for the game, and where we’re at:

 

Platform: Android

Why?: We have just had some of our first Android classes and we wanted to make a game with what we learned so far.

Game idea: Gems are thrown from the bottom of the screen up and you can destroy them by touching them. On the top left corner, you have a list of gems that you should not destroy – and if you destroy any of those, your score decreases. This set of “do not destroy” gems will change in intervals of 2 or 3 seconds (still to be tested and defined). The whole game takes 10 seconds.

Where are we at?: We pretty much took care of all the coding – roughly. The artist will probably be finishing most of the art today, so we will be able to see the elements working on the game. Tomorrow will most likely be spent doing some (hopefully not a lot of) bug fixing. We’re confident we will finish everything on time. ๐Ÿ˜‰

 

Here’s my timelapse for today – http://www.youtube.com/watch?v=Qfmz3smYeO0. The others should be assembling their timelapses too, still today – will post their links once they’re up.

 

Regards,

Victor