Going well, but encountering lag issues
My game is going well! I’ve programmed in dying, doors, and several other things.
Unfortunately, due to the native slowness of GM and the immense inefficacy of the code I’ve been writing, the game starts to lag noticeably after only 3 or 4 intelligent entities are on the screen. This is a major problem, and after my break, I’ll need to do some serious optimizing.

