End of Day 1
End of Day 1.
Implemented:
Combat System
– Player attack + magic + potion (heal)
– Enemy attack (going to have multiple types tomorrow)
Menu System:
– Fast access menu’s.
– Quick switching, work with skills correctly yadda yadda.
Game Systems:
– Track and field control scheme.
— More Spam is more damage, healing etc.
– Enemies spawn every 10 seconds.
– Enemies will stack, so you could be fighting vs. 2 if you are too slow on the old T&F skills.
– Room made for fail states (not actually in D:)
– Safe zones (stop the timer!)
– Player Movement (needs turning > Strafe)
Other systems:
– Texture tool. Create textures in Unity3D via a custom paint interface and place it straight on a selected model.
Less than 28 hours till Ludum Dare submission so hope I finish my first gamejam!
Time for a 4 hour nap before a final 23 hour flat out finishing up.
