Slow progress is better than no progress.
After around 8-12 hours of work, I’ve implemented all of the things that I need to for this game, now I can start fixing the odd bugs that have popped up.
The game will probably revolve around having a pool of “seconds” that you may lose in various ways in each level.
Each level will most likely involve some sort of puzzle.
If you run out of seconds and can’t win, you have to start over, in a strange, voluntary permadeath sort of situation.
