“Interim” – Progress report
Since the last progress report I have added:
- A circular timer, with accompanying digital timer
- Fixed visual bug with lines occurring between modular tiles
- Level loading from .json files (more efficient and allows for entity instantiation)
- Player death triggered by timer getting to zero (has a nice explosion effect which I like!)
- Entity instantiation upon level load (the only entity so far is a checkpoint, which resets the timer [seen here as the transparent cube in front of the player])
I think this just about concludes Day 1.
For Day 2 I have left myself:
- Adding title screen, level select menus etc.
- Creating entities to use in levels
- Creating levels
- Sprucing up the user interface and HUD
- Sound effects and music
- ‘Juicing’ the game
All of which are well within reach! 
Comments
crezefire
24. Aug 2013 · 19:57 UTC
Looks pretty promising. Really like the simplicity of the graphics.
