“Interim” – Progress report

Since the last progress report I have added:

  • A circular timer, with accompanying digital timer
  • Fixed visual bug with lines occurring between modular tiles
  • Level loading from .json files (more efficient and allows for entity instantiation)
  • Player death triggered by timer getting to zero (has a nice explosion effect which I like!)
  • Entity instantiation upon level load (the only entity so far is a checkpoint, which resets the timer [seen here as the transparent cube in front of the player])

I think this just about concludes Day 1.
For Day 2 I have left myself:

  • Adding title screen, level select menus etc.
  • Creating entities to use in levels
  • Creating levels
  • Sprucing up the user interface and HUD
  • Sound effects and music
  • ‘Juicing’ the game

All of which are well within reach! :)

22-15-PM-DAY1

Comments

crezefire
24. Aug 2013 · 19:57 UTC
Looks pretty promising. Really like the simplicity of the graphics.