{"author_name":"Starspell","cat":"LD #36","comments":[],"epoch":1472400480,"likes":1,"metadata":{"p_key":"3994","p_author":"Starspell","p_authorkey":"1791","p_urlkey":"39454","p_title":"Live, Death and Level Respawns","p_cat":"LD #36","p_event":"LD36","p_time":"1472400480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1791","us_name":"Starspell","us_username":"\/author\/starspell\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Finished health and death support, including animations for dying.<\/p>\n <p>I&#8217;ve also refactored the game into separate scenes for the game scripts and levels. Doesn&#8217;t take long to do and now I have full support for as many levels as I want. Plus to make new levels I can just duplicate previous levels, change the names and then fiddle with the placement of objects in the level.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/-jdl9uIvKaA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Still have a lot on my plate to do but feature-wise I&#8217;m reaching the end.<\/p>","time":"August 28th, 2016 11:08 am","title":"Live, Death and Level Respawns"}