{"author_name":"Velro","cat":"LD #27","comments":[],"epoch":1377370320,"likes":1,"metadata":{"p_key":"39940","p_author":"Velro","p_authorkey":"25399","p_urlkey":"75559","p_title":"Rhythm Game","p_cat":"LD #27","p_event":"LD27","p_time":"1377370320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25399","us_name":"Velro","us_username":"velro","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hello!<\/p>\n <p>First LD! I&#8217;m going to be making something along the lines of a Guitar Hero\/Rock Band drum part, moving horizontally, all 10 second segments. 10 seconds could be 4 bars of 4\/4 at 96BPM (or 8 bars at 192), 5 bars of 3\/4 at 90BPM, 4 bars of 7\/8 at 168BPM, more&#8230; I&#8217;m hoping to have a Sandbox mode and a short Campaign built on the back of the Sandbox.<\/p>\n <p>Controls will something along the lines of Enter for ride, Space for bass, A for snare, and Y\/T, H\/G, and N\/B for those tom runs. I&#8217;m not sure if there is an established way to do this so I&#8217;m doing it the way that seems the most intuitive. I spent last night trying to make some midi instruments in Musagi that could act as my sounds. I&#8217;ve decided to scrap that and go with some open source drum samples. I&#8217;ll be using Libgdx.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/startingup.png\"><img class=\"alignnone size-medium wp-image-278771\" alt=\"startingup!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/startingup-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/startingup-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/startingup-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2013 1:52 pm","title":"Rhythm Game"}