{"author_name":"khakionion","cat":"LD #27","comments":[],"epoch":1377370320,"likes":1,"metadata":{"p_key":"39942","p_author":"khakionion","p_authorkey":"4720","p_urlkey":"75561","p_title":"Fireballs!","p_cat":"LD #27","p_event":"LD27","p_time":"1377370320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4720","us_name":"khakionion","us_username":"khakionion","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Okay, I decided I&#8217;d like to make a game focusing on that one pitfall of Street Fighter matches, the fireball spamming fight! The players will have very low health, like Divekick, and rounds will be ten seconds long.<\/p>\n <p><img src=\"http:\/\/id.khakionion.com\/img\/ld27_one.gif\" alt=\"First clip of working fireball prototype\" \/><\/p>\n <p>I&#8217;m still a relative Unity beginner, so as I play around with the gameplay systems, I&#8217;m spending a lot of time getting to know APIs that I haven&#8217;t used before.<\/p>\n <p>In this case, it works with my Logitech USB game controller, as well. Fun stuff!<\/p>","time":"August 24th, 2013 1:52 pm","title":"Fireballs!"}