Level Design

So I’m pretty sure I’ve heard in “Things Not To Do in Ludum Dare” posts that it’s a bad idea to make a game that depends heavily on level design.  So what do I do?

tiled-maze

I make a freakin’ maze game.

Yeah, no level design there.  On the bright side, I’m going with pretty simple art.  This is actually some of the most ambitious level design I’ve done so far, so… fingers crossed.