{"author_name":"basket","cat":"LD #27","comments":[],"epoch":1377369600,"likes":0,"metadata":{"p_key":"39960","p_author":"basket","p_authorkey":"0","p_urlkey":"75579","p_title":"Day one update \u2013 \u201c10 seconds until you change\u201d is born","p_cat":"LD #27","p_event":"LD27","p_time":"1377369600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hello,<\/p>\n <p>got my Idea for the theme &#8220;10 seconds&#8221;.<\/p>\n <p>My game will be a top-down shooter. You play a human who mutates a part of him every 10 seconds which gives him altered abilities.<br \/>\n To slow down the mutation change frequency the player can inject a stabilizing drug to lengthen the 10 seconds.<br \/>\n The difference between the two mutated abilities depends on the aggressiveness of the mutations. The aggressiveness can also be changed by injecting drugs.<br \/>\n By using an ability, the mutation&#8217;s aggressiveness is increased.<\/p>\n <p>Don&#8217;t know what the goal will be, probably to get stable or find an antidote.<\/p>\n <p>&nbsp;<\/p>\n <p>So far I got the player sprite drawn, a dirt texture and a palm tree.<\/p>\n <p>Screenshot of the game:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/tenSecondsUntilYouChange_Day01.png\"><img class=\"alignnone size-medium wp-image-278834\" alt=\"tenSecondsUntilYouChange_Day01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/tenSecondsUntilYouChange_Day01-300x235.png\" width=\"300\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/tenSecondsUntilYouChange_Day01-300x235.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/tenSecondsUntilYouChange_Day01-550x431.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/tenSecondsUntilYouChange_Day01.png 646w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>The palm tree:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/palmtree01.png\"><img class=\"alignnone size-full wp-image-278870\" alt=\"palmtree01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/palmtree01.png\" width=\"96\" height=\"87\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>The goal for tomorrow is to get the character to move and rotate.<br \/>\n Another is to get some more environment sprites done so the world doesn&#8217;t look empty.<br \/>\n Health-bar, mutation-timer and aggressiveness-timer need to be implemented, too.<\/p>\n <p>Weapons and enemies will be implemented on Monday.<\/p>\n <p>I don&#8217;t think I will get the game finished till Monday, but at least I found some bugs in my game library!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a><\/p>","time":"August 24th, 2013 1:40 pm","title":"Day one update \u2013 \u201c10 seconds until you change\u201d is born"}