{"author_name":"TeamEagle","cat":"LD #27","comments":[{"author_name":"ChronusZ","time":"August 24, 2013 1:18 pm","epoch":1377368280,"text":"Wow, very pretty! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1377368160,"likes":3,"metadata":{"p_key":"39983","p_author":"TeamEagle","p_authorkey":"23493","p_urlkey":"75602","p_title":"Progress on Timebeam","p_cat":"LD #27","p_event":"LD27","p_time":"1377368160","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"23493","us_name":"TeamEagle","us_username":"teameagle","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Here&#8217;s a screenshot of how Timebeam currently looks in the Unity editor:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/timebeam_progress.jpg\"><img class=\"alignnone size-medium wp-image-278768\" alt=\"timebeam_progress\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/timebeam_progress-300x198.jpg\" width=\"300\" height=\"198\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/timebeam_progress-300x198.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/timebeam_progress-550x364.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>This doesn&#8217;t show anything interesting in terms of mechanics, but it&#8217;s an exploration of a visual style we feel may be compelling:<\/p>\n <ul>\n <li>textures created with <a href=\"http:\/\/hexraystudios.com\/hexels\/\">Hexels<\/a><\/li>\n <li>a surrealistic, alien feel<\/li>\n <li>geometry and terrain consisting exclusively of primitives and prefabs included with Unity<\/li>\n <li>lots of postprocessing!<\/li>\n <\/ul>\n <p>Stay tuned for some info on how the game&#8217;s actually supposed to work! Benjamin is still knee-deep in script but once we have some playable levels up and running, we&#8217;ll post them here (likely not with this visual style).<\/p>","time":"August 24th, 2013 1:16 pm","title":"Progress on Timebeam"}