What a day..
So, almost 19h into Ludum Dare. And i have to say, it is quite fun. I actually enjoy working with impactJS, thou i probably should have used Impact++.
Thou i must say, i was really productive, yet most creative things are still lacking. Like Story. Or Art assets, where the enemie art and the tileset are currently borrowed.
The concept of my game is rather simple, it’s a 2D sidescrolling RPG shooter with time limit which will have you kill enemies to get more time so you are able to finish it.
Things i currently have finished:
– Core mechanics
Things i still need to take care off:
– Tweak gameplay around stats and levels
– Add skills and maybe classes
– draw enemies and add more different enemies along with basic Tileset.
– add more weapons with different bullet patterns
– add a fully fleshed out level
– porting to different devices
– sounds
So yeah, still lot to do, but imho i surpassed myself already.
If you want to check out my current build 19h in, head over to http://patrickschreck.de/ludumdare/27/.