10 Second Balls – Progress so far

Not sure exactly yet what sort of location it will be set in, but I’ve got the game logic sorted. I’ve taught myself pymunk this morning, and I’ve used pygame in a previous Ludum Dare last year. Here’s the deal so far:

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You’re the blue ball, you need to get to the yellow ball. Along the way are purple balls which you’ll need to use to jump on to get to the yellow ball. The purple balls are dangerous however, as once you’ve touched one, you have 10 seconds to get your use out of it and get away from it before it explodes and you’re either killed or left trapped unable to escape.

Tomorrow I’ll be replacing the coloured balls with graphics that I create using The GIMP and hopefully also create some level backdrops. I imagine they’ll be a lot of mini-games from the theme, but I tried to build mini-challenges into a larger adventure.

Time permitting, they’ll be other 10-second limited features in the game like switches operating trapdoors and floors that collapse if you haven’t managed to pass them in time.