Still moving slowly, but going somewhere.
Lot’s of time spent refactoring things and finding stupid bugs but at least this is a great opportunity to start the game engine I never did. It won’t be this grid and these circles, they are just a placeholder for the original meshes (which will still be procedural I guess). My player drops a bomb every 10 seconds and those enemies either move randomly or try to come closer to you. I have much more ideas that can be crammed into this, but I don’t even know if I will manage to make this look better.
I don’t know if I want to continue with this tonight. Too tired.
