End of Saturday night in Australia

So I’ve been working on my jam for about 9hrs now, give or take a bit of time for dinner and the like. Timezones worked well here in Australia (everything started at 11am), but I didn’t get to start cutting code until 3pm.

I’ve got the main bits in place to drive events in the game, just with placeholder graphics and plenty of notes jotted down. Last thing I’ve done tonight is to start culling ideas so I can actually get something shippable done in time. I’m not really confident it’s going to be a very fun game, but I’ve been having fun putting it together. My original plan was more of a story/sandbox style project, but I think that was a bit ambitious, and I’m going to have to change to more of a puzzle game. Maybe.

WIP code is up at https://github.com/jstirk/ludum-dare-27 , although it’s probably in a pretty shabby state to fire up yourself unless you have mad Ruby-fu ๐Ÿ˜‰

Phreak_and_2._j_stirk_as-mob2__Users_j_stirk_Projects_toys_ld27__java__and_world.rb____Projects_toys_ld27_src_phreak__-_VIM