{"author_name":"Okinawa_Terminal","cat":"LD #36","comments":[{"author_name":"LudumAnthony","time":"August 28, 2016 7:49 am","epoch":1472388540,"text":"good luck!","spam":"N"}],"epoch":1472386680,"likes":2,"metadata":{"p_key":"4033","p_author":"Okinawa_Terminal","p_authorkey":"39985","p_urlkey":"39487","p_title":"Little late but I\u2019m in.","p_cat":"LD #36","p_event":"LD36","p_time":"1472386680","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"39985","us_name":"Okinawa_Terminal","us_username":"okinawa_terminal","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Due to internet connection woes I&#8217;m only joining today. Working on an endless runner (yeah, I know&#8230;) that sees the player running from a boulder through a temple filled with deadly ancient traps, so basically the opening scene from Temple of Doom.<\/p>\n <p>&nbsp;<\/p>\n <p>Got the endless scrolling and player movement working so far, still need to implement collision detection and the traps. Not sure how exacly I&#8217;m going to handle death\/respawning or increasing the difficulty, but I&#8217;ll figure something out.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"alignnone size-medium wp-image-576651\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-from-2016-08-28-131139-251x300.png\" alt=\"Screenshot from 2016-08-28 13:11:39\" width=\"251\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-from-2016-08-28-131139-251x300.png 251w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-from-2016-08-28-131139.png 450w\" sizes=\"(max-width: 251px) 100vw, 251px\" \/><\/p>","time":"August 28th, 2016 7:18 am","title":"Little late but I\u2019m in."}